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I have attached the assignment details

It needs to follow the instructions

REQUIRMENT:
All assignments must compile and run on the Eustis3 server. Please see course
website for details concerning use of Eustis3.
Make a copy of lex.c
In the new file lex.c, apply the following changes:
The token list, output HW2, must be kept in the program and or written out to a
file(this option will make the parser/codegen slower).
Rename the name of the new copy of lex.c as parsercodegen.c.
Implement the parser/code generator in this file called parsercodegen.c, this
means that you will continue inserting code in parsercodegen.c
Objective:
In this assignment, you must implement a Recursive Descent Parser and Intermediate
Code Generator for tiny PL/0.
Example of a program written in PL/0:
var x, y;
begin
x := y * 2;
end.
Component Descriptions:
The parser/codegen must be capable of getting the tokens produced by your Scanner
(HW2) and produce, as output, if the program does not follow the grammar, a message
indicating the type of error present (This time: if the scanner step detects an error
the compilation process must stop and the error must be indicated, similarly in
the parser step, if a syntax error is detected, the compilation process must stop).
A list of the errors that must be considered can be found in Appendix C. In addition,
the Parser must populate the Symbol Table, which contains all of the variables and
constants names within the PL/0 program. See Appendix E for more information
regarding the Symbol Table. If the program is syntactically correct and the Symbol
Table is created without error, and code for the virtual machine (HW1) will be
generated.
For HW3, we will select teams at random to review the compiler. Each team
member must know how the compiler and the vm work. If any team member
fails in answering a question, a penalty of (-10) will be applied to the whole
team in HW3.
Submission Instructions:
1.- Submit via WebCourses:
1. Source code of the tiny- PL/0 compiler (parsercodegen.c).
2. A text file with instructions on how to use your program (readme.txt.).
3. As many Input and output files (cases) to show each one of the errors your
compiler can detect, and one correct program. Name them errorin1.text,
errorout1.text, errorin2.text, errorout2.text, and so on.
4. All files should be compressed into a single .zip format.
5. Late policy is the same as HW1 and HW2.
6. Only one submission per team: the name of all team members must be written
in the source code header file and in the readme document.
7. Include comments in your program
8. Output should print to the screen and should follow the format in Appendix A.
A deduction of 5 points will be applied to submissions that do not print to the
screen.
9. The input file should be given as a command line argument. A deduction of 5
points will be applied to submissions that do not implement this.
Error Handling
• When your compiler encounters an error, it should print out an error message
and stop executing immediately.
Output specifications:
o If you find an error, print it to the screen using the format
“Error : ”
o Otherwise, print the assembly code for the virtual machine (HW1) and
the symbol table.
See Appendix A
Rubric
15 – Compiles
20 – Produces some instructions before segfaulting or looping infinitely
5 – Follows IO specifications (takes command line argument for input file name and
prints output to console)
5 – README.txt containing author names
10 – Correctly create symbol table
10 – Correctly implements expression, term, and factor
10 – Loads and store values correctly
5 – Supports error handling
10 – Correctly implements if statements
10 – Correctly implements while statements
***** If a program does not compile, your grade is zero.
***** If you do not follow the specifications, your grade is
zero. For instance, implementing programming constructs
not present in the PL/0 grammar. For example, if you
implement procedures, procedure call, ifel-then-else, your
grade will be zero
Appendix A:
Traces of Execution:
Example 1, if the input is:
var x, y;
begin
x := y * 2;
end.
The output should look like:
Assembly Code:(In HW3, always the first instruction of the
assembly code must be JMP 0 3)
Line
0
1
2
3
4
5
6
OP
JMP
INC
LOD
LIT
OPR
STO
SYS
L
0
0
0
0
0
0
0
M
3
5
4
2
3
3
3
Symbol Table:
Kind | Name
| Value | Level | Address | Mark
————————————————–2 |
x |
0 |
0 |
3 |
1
2 |
y |
0 |
0 |
4 |
1
Example 2, if the input is:
var x, y;
begin
z:= y * 2;
end.
The output should look like:
Error: undeclared identifier z
Appendix B:
EBNF of tiny PL/0:
program ::= block “.” .
block ::= const-declaration var-declaration statement.
constdeclaration ::= [ “const” ident “=” number {“,” ident “=” number} “;”].
var-declaration ::= [ “var” ident {“,” ident} “;”].
statement ::= [ ident “:=” expression
| “begin” statement { “;” statement } “end”
| “if” condition “then” statement
| “while” condition “do” statement
| “read” ident
| “write” expression
| empty ] .
condition ::= “odd” expression
| expression rel-op expression.
rel-op ::= “=”|“”|”=“.
expression ::= [ “+”|”-“] term { (“+”|”-“) term}.
term ::= factor {(“*”|”/”) factor}.
factor ::= ident | number | “(” expression “)“.
number ::= digit {digit}.
ident ::= letter {letter | digit}.
digit ;;= “0” | “1” | “2” | “3” | “4” | “5” | “6” | “7” | “8” | “9“.
letter ::= “a” | “b” | … | “y” | “z” | “A” | “B” | … |”Y” | “Z”.
Based on Wirth’s definition for EBNF we have the following rule:
[ ] means an optional item.
{ } means repeat 0 or more times.
Terminal symbols are enclosed in quote marks.
A period is used to indicate the end of the definition of a syntactic class.
Appendix C:
Error messages for the tiny PL/0 Parser:
• program must end with period
• const, var, and read keywords must be followed by identifier
• symbol name has already been declared
• constants must be assigned with =
• constants must be assigned an integer value
• constant and variable declarations must be followed by a semicolon
• undeclared identifier
• only variable values may be altered
• assignment statements must use :=
• begin must be followed by end
• if must be followed by then
• while must be followed by do
• condition must contain comparison operator
• right parenthesis must follow left parenthesis
• arithmetic equations must contain operands, parentheses, numbers, or
symbols
These are all the error messages you should handle in your
parser.
Appendix D: Pseudocode
SYMBOLTABLECHECK (string)
linear search through symbol table looking at name
return index if found, -1 if not
PROGRAM
BLOCK
if token != periodsym
error
emit HALT
BLOCK
CONST-DECLARATION
numVars = VAR-DECLARATION
emit INC (M = 3 + numVars)
STATEMENT
CONST-DECLARATION
if token == const
do
get next token
if token != identsym
error
if SYMBOLTABLECHECK (token) != -1
error
save ident name
get next token
if token != eqlsym
error
get next token
if token != numbersym
error
add to symbol table (kind 1, saved name, number, 0, 0)
get next token
while token == commasym
if token != semicolonsym
error
get next token
VAR-DECLARATION – returns number of variables
numVars = 0
if token == varsym
do
numVars++
get next token
if token != identsym
error
if SYMBOLTABLECHECK (token) != -1
error
add to symbol table (kind 2, ident, 0, 0, var# + 2)
get next token
while token == commasym
if token != semicolonsym
error
get next token
return numVars
STATEMENT
if token == identsym
symIdx = SYMBOLTABLECHECK (token)
if symIdx == -1
error
if table[symIdx].kind != 2 (not a var)
error
get next token
if token != becomessym
error
get next token
EXPRESSION
emit STO (M = table[symIdx].addr)
return
if token == beginsym
do
get next token
STATEMENT
while token == semicolonsym
if token != endsym
error
get next token
return
if token == ifsym
get next token
CONDITION
jpcIdx = current code index
emit JPC
if token != thensym
error
get next token
STATEMENT
code[jpcIdx].M = current code index
return
if token == whilesym
get next token
loopIdx = current code index
CONDITION
if token != dosym
error
get next token
jpcIdx = current code index
emit JPC
STATEMENT
emit JMP (M = loopIdx)
code[jpcIdx].M = current code index
return
if token == readsym
get next token
if token != identsym
error
symIdx = SYMBOLTABLECHECK (token)
if symIdx == -1
error
if table[symIdx].kind != 2 (not a var)
error
get next token
emit READ
emit STO (M = table[symIdx].addr)
return
if token == writesym
get next token
EXPRESSION
emit WRITE
return
CONDITION
if token == oddsym
get next token
EXPRESSION
emit ODD
else
EXPRESSION
if token == eqlsym
get next token
EXPRESSION
emit EQL
else if token == neqsym
get next token
EXPRESSION
emit NEQ
else if token == lessym
get next token
EXPRESSION
emit LSS
else if token == leqsym
get next token
EXPRESSION
emit LEQ
else if token == gtrsym
get next token
EXPRESSION
emit GTR
else if token == geqsym
get next token
EXPRESSION
emit GEQ
else
error
EXPRESSION
if token == minussym
get next token
TERM
emit NEG
while token == plussym || token == minussym
if token == plussym
get next token
TERM
emit ADD
else
get next token
TERM
emit SUB
else
if token == plussym
get next token
TERM
while token == plussym || token == minussym
if token == plussym
get next token
TERM
emit ADD
else
get next token
TERM
emit SUB
TERM
FACTOR
while token == multsym || token == slashsym || token == modsym
if token == multsym
get next token
FACTOR
emit MUL
else if token == slashsym
get next token
FACTOR
emit DIV
else
get next token
FACTOR
emit MOD
FACTOR
if token == identsym
symIdx = SYMBOLTABLECHECK (token)
if symIdx == -1
error
if table[symIdx].kind == 1 (const)
emit LIT (M = table[symIdx].Value)
else (var)
emit LOD (M = table[symIdx].addr)
get next token
else if token == numbersym
emit LIT
get next token
else if token == lparentsym
get next token
EXPRESSION
if token != rparentsym
error
get next token
else
error
Appendix E:
Symbol Table
Recommended data structure for the symbol.
Symbol Table
Recommended data structure for the symbol.
typedef struct
{
int kind;
char name[10];
int val;
int level;
int addr;
int mark
} symbol;
// const = 1, var = 2, proc = 3
// name up to 11 chars
// number (ASCII value)
// L level
// M address
// to indicate unavailable or deleted
symbol_table[MAX_SYMBOL_TABLE_SIZE = 500];
For constants, you must store kind, name and value.
For variables, you must store kind, name, L and M.

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